Mini-Game "Mahjong" Added!



A new mini-game where players can enjoy Mahjong together has been added!
Enjoy playing Mahjong with various rules, from standard play to special matches featuring unique superpowers!

☆:How to Start the "Mahjong" Mini-Game

☆:Basic Way to Play

☆:Screen Display

└●Start Screen

└●Room Settings

└●In-Match Screen

☆:Rules

└●Common Rules

└●4-Player Mahjong

└●3-Player Mahjong

☆:List of Superpowers

☆:Notes

How to Start the "Mahjong" Mini-Game



You can play "Mahjong" by placing the furniture "Automatic Mahjong Table" in Your Land and setting it to Public.

Please refer to "this news" for the details about "Your Land".

*Please note that the mini-game can't be played on the "Mahjong Table".

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Basic Way to Play


Mahjong is a mini-game for up to 4(*a) players.
Each player begins with 13 tiles and draws (Tsumo) from the wall or claims (calls) tiles from other players (Pon, Chi, or Kan) in turn to complete a 14-tile hand with a Yaku and win.

(*a) Up to 3 CPU players can be added.

Game Flow

The player draws (tsumo) a tile from the wall and discards one they don't need on their turn.
This process is repeated to complete a winning hand with a yaku.

Rounds

The game consists of several "rounds".
The dealer seat rotates and points are calculated after each round.
In each round, the dealer gets to draw first and benefits from a scoring system that favors them over the other players (non-dealers).
If the dealer wins or the round ends in a draw (with no winner), the same player stays as "dealer".
If a "non-dealer" player wins, the next player (counterclockwise) will be the new "dealer".

Normally, a game consists of 2 rounds, the East round and the South round, known as the East-South round.
Each player gets a turn to be the dealer in each round.
(If there are no dealer repeats (Renchan), the East round consists of East 1 to East 4, and the South round consists of South 1 to South 4.)

The game ends once the predetermined number of rounds has been played.
The player with the most points at the end of the game is the winner.


Tiles

A Mahjong set consists of the following numbered tiles and honor tiles, for a total of 136 tiles.

Numbered Tiles"Character", "Bamboo", and "Circle", each numbered from 1 to 9.
There are four identical copies of each tile.
Honor TilesThe "dragon tiles" (White, Green, and Red) and the "wind tiles" (East, West, South, and North).
There are four identical copies of each of these as well.


Yaku

To win, you need to complete the basic pattern of 14 tiles consisting of four melds (mentsu) and one pair (jantou), and also fulfill a specific combination or condition called a "yaku."
Each yaku has a value called "han", and the higher it is, the more points you will get when you win.

Meld (mentsu)A set of 3 identical tiles (triplet), or 3 consecutive numbered tiles of the same suit (sequence).
Pair (jantou)2 identical tiles in the "4 melds and 1 pair" pattern.


How to Win

TsumoForm a winning hand by drawing a tile on your own.
RonForm a winning hand by claiming a tile discarded by another player.


Types of Calls

A call is made when a player chooses to use a tile discarded by another player to form a meld.

PonClaim a tile discarded by another player when you already have a pair of the same tile to form a triplet.
ChiClaim a tile discarded by the player to your left to form a sequence.
KanA set of 4 identical tiles.
Can be formed by claiming a tile discarded by another player (exposed Kan) or self-draw (concealed Kan).


Dealer, Non-Dealer, and Rounds

There is one dealer and three non-dealers in each round.
Starting from the dealer and going counterclockwise, the players are referred to as East, South, West, and North.
A full rotation where each player takes a turn as the dealer is called a "round", starting with the "East round" and followed by the "South round".

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Screen Display


Start Screen


1Create a new room.
2Join an existing room by entering the room ID (6-digit number).
3Make various adjustments to the settings.

■Tile Discard Method
Choose your discard method: "Double Tap" or "Tap".

■Voice
Adjust the volume and set the type of voice played during a match.

■Camera
Drag the center of the screen to change the camera angle.
4Listen to samples of unlocked voices. Certain voices will become available for listening upon fulfilling specific conditions.
5Exit mini-game and return to Your Land.


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Room Settings


1ID of the room created.
Other players will be able to join an existing room by entering the Room ID from "Join Room".
2Room Settings
Make changes to the settings.
3Use Auto-Matching
Set Auto-Matching to ON or OFF.

■Auto-Matching
Match players who select "Use Auto-Matching" based on preset room settings.
*Auto-matching is not available when there is a CPU in the room.
4Enable or disable CPU participation.
5Set the superpower to use.
*Only displayed if the "Superpower" rule is selected.
6■If the player is the room creator
Start the game once all players in the room have selected "Ready".

■If the player is not the room creator
Select "Ready" and wait for the game to start.

■When Auto-Matching is being selected
Start Auto-Matching.
7Return to the Start Screen


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Changing Room Settings

You can set the rules and various conditions that apply in the room.
ModeSet the number of players: "4 Players" or "3 Players".
No. of RoundsSet the length of the game: East-South (8 rounds)/ East only (4 rounds)/ Single Round (1 round)
Thinking TimeSet the time allowed per turn: 5, 10, 20, or 60 seconds.
RulesSet the rules for the match.

■Normal
Play using standard Mahjong rules.

■Wareme (Break in the Wall)
Select one player randomly as the Wareme at the start of each round which doubles their payout.

■Superpower
Set a superpower for each player.
DealerSelect a player as the dealer when the game starts.
RenchanEnable or disable Renchan.
OvertimeChoose to have Overtime or not.


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In-Match Screen


1Dora Indicator
The next tile in sequence from the indicator is the Dora tile.
2The 1,000-point stick(s) in the pot currently.
3The honba count currently.
4Sort your tiles automatically. Select to enable or disable.
5Declare a win automatically when a winning tile appears. Select to enable or disable.
6Show or hide call options (Pon / Chi / Kan).
7Discard the tile you've just drawn automatically. Select to enable or disable.
8Options will be shown when you can declare Riichi, win by "Tsumo (Self-Draw)" or "Ron", call "Pon", "Chi" or "Kan", or use a certain superpower.
You can skip the selection when the "Skip" option is shown.
9Your tiles.
10Your turn time limit.
11Select to leave the match.
12Set discard method and camera behavior.
13Select to show or hide chats.
14Change the camera view (3D/Overhead View).
15Select to use a superpower.


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Rules


Common Rules

・Kuitan : Allowed
・Atozuke (Late Yaku Hand): Allowed
・Tobi (Bankrupt or Bust): Yes (below 0 points)
・Proceed to South (for East only)/ Proceed to West (for East-South): The game continues if the player in first place has fewer points than the required minimum at the end of the last round.
└The game ends once the player in first place reaches or exceeds the required points.
 When there are multiple winners, the dealer’s Renchan (consecutive win) takes priority.
・Red Dora included. One red 5 of each suit < Man(character), Sou(bamboo), Pin(circle) >
・Counted Yakuman allowed.
・Multiple Yakuman allowed.
・Double Yakuman allowed: Four Concealed Triplets - Single Wait/ Pure Nine Gates/ Thirteen Orphans - Thirteen Wait/ Four Big Winds
・Do not proceed to West (for East only)/ Do not proceed to North (for East-South)
・Dealer Changes if not in Tenpai (Ready Hand), Tenpai Renchan (the dealer stays if the dealer is in Tenpai)
・The total Noten penalty amounts to 3000 points.
・No auto-win if the last dealer is in first place and has the required points.
・In case of a tie, the player closest to the initial dealer ranks higher.
・Minimum 1-Han required to win.
・No Nagashi Mangan (Pool of Dreams)
・Pao (liability payment) for Big Three Dragons or Four Big Winds only.
└Tsumo (Draw): Full amount
 Ron: Split + any Honba
・Calling Ron to rob a concealed Kan for Thirteen Orphans is allowed.
・Kandora (additional dora revealed after Kan)/ Kanura (extra hidden dora after Kan) used.
└Flip immediately for concealed Kan, flip later for exposed Kan or late Kan.
・Yakuless (No Yaku) Tenpai allowed.
・Furiten Riichi/ Karaten Riichi allowed.
・Can declare Riichi if you have 1000 or more points and will draw next.
・Missing a winning tile after Riichi causes the player to enter Furiten.
・A concealed Kan after Riichi is allowed as long as the tile the player is waiting on to win does not change.
・The player who misses a winning tile will enter temporary Furiten and cannot Ron until their next draw.
・Kuikae (call-and-switch from same fork) not allowed.
・In the event of multiple valid scoring options, the highest scoring option is prioritized.
・Ron > Pon/Kan > Chi
└It doesn't matter how fast the selection is made (the button is pressed) by the player.

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4-Player Mahjong

■Basic Rules
・Initial Points: 25000
・Points Required to Win 1st Place: 30000

■Rule Details
・Abortive Draw used: (Nine Terminal Draw/ Four Riichi Draw/ Four Kan Draw/ Four Wind Draw) all Renchan
・Double Ron, Triple Ron allowed.
└When multiple players win at the same time, the player closest to the dealer (clockwise) receives the point sticks/deposit.
 If the dealer wins, the dealer stays(Renchan).

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3-Player Mahjong

■Basic Rules
・Initial Points:35000
・Points Required to Win 1st Place: 40000
・Extracted Dora: Yes
・Reduced Tsumo (Self-Draw) Payout: Yes

■Rule Details
・8 Rinshan (replacement) tiles
・Tiles 2 through 8 from the character suit (Man) not used
・If the Dora indicator is "1-Man", then the Dora is "9-Man"
└If the Dora indicator is "9-Man", then the Dora is "1-Man"
・Chi is not allowed
・North is an Extracted Dora
・Dead Wall Draw with Extracted Dora (North) is allowed
・With North removed, Ippatsu, Double Riichi, and Nine Terminal Draw do not apply.
・Robbing a Kan when North is extracted is allowed (but it doesn't count as a yaku)
・Extracted North tiles are not considered discards and do not result in Furiten.
・When used in a meld, North is considered a useless wind (Otakaze).
・Abortive Draw for Nine Terminal Draw/ Four Kan Draw only. All Renchan
・Double Ron allowed
└When multiple players win at the same time, the player closest to the dealer (clockwise) receives the point sticks/deposit.
 If the dealer wins, the dealer stays(Renchan).

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List of Superpowers


ForesightReveals the next tile drawn.

If another player makes a call, it will not be revealed until your next turn.
CrybabyAllows you to declare Riichi even after calling.
Forced Dead Wall DrawIf you are in tenpai, the drawn tile is guaranteed to complete your hand.
Forced Last Draw WinIf you are in tenpai, the drawn tile is guaranteed to complete your hand.
Danger DetectorYou will know whether another player is in tenpai.
Harvest Dance
*Except for Random Every Round
The first tile discarded in the previous round becomes a dora tile only for you in the next round.
Bad HabitWhen you call your 4th meld and discard a tile on a hell wait, the next tile drawn is guaranteed to complete your hand.

*Not applicable to Kakan (late kan).
Double PushDoubles the payout.

*Not applicable to Noten penalties.
Destiny DrawIf you are not in tenpai, you can specify your next draw once per round.

If the tile is not available from the live wall,rinshan (replacement) tile, dead wall, then a different tile will be drawn.
East Round SpecialistBoosts your points when you win in the East round.
South Round SpecialistBoosts your points when you win in the South round.
Renchan SpecialistBoosts your points based on the number of dealer repeats (renchan) when you win.
Player Wind CollectorThe chance that the drawn tile is your seat wind increases.
Dora CollectorThe chance that the drawn tile is a valid dora tile increases.
Not applicable to Hidden Dora.
Low Tile CollectorThe chance that the drawn tile is a numbered tile (1 to 3) increases.
Mid Tile CollectorThe chance that the drawn tile is a numbered tile (4 to 6) increases.
High Tile CollectorThe chance that the drawn tile is a numbered tile (7 to 9) increases.
No Bust
*Except for Random Every Round
Protects your points from falling below zero.
White MagicYou can change the drawn tile to White once per round.
DestructionIf 4 White tiles are in your hand,White Magic can be activated 14 times.
Alpha KillerGrants bonus points equal to the rank difference when winning by Ron against a player who ranks higher than you.
Last Hope
*Except for Random Every Round
Grants bonus points when winning while in last place in the last round.
Imaginary KanYou can flip a dora when you discard a tile once per round.
KleptomaniaYou can swap a tile in your hand with a discarded tile once per round.
GraffitiAllows you to change a White tile in your hand to a different tile.
RandomA random ability will be selected when the game begins.
Random Every RoundA random ability will be selected each round.


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Notes


*The event period and rewards are subject to change.
*Limited-time events or promotions may be held again in the future under different conditions after they have ended.

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