[EDIT]Form a Party Solo! Mercenary/Partner System Implemented!
Mercenary/Partner System enables you to form a party using another player's character and another character you already have!
You can form a 3-player party solo with this system!
Let's go on a thrilling adventure with your mercenary and partner!
You can hire a mercenary registered by your friends, guild members or players who are close to your level.
Check the following about how to hire a mercenary.
Players who are close to your level
Tap Menu on the top left of the screen > Community >Party > Hire mercenary with Spina.
You can hire a mercenary registered by the players who are close to your level.
The mercenary list will be updated at a fixed interval, however, you will need Spina to hire a mercenary.
Friend
Tap Menu > Community > Friend > Friend Mercenaries.
You can hire any mercenary regardless of the difference of levels.
Also, you don't need to pay Spina for hiring friend's mercenary.
Guild Member
Tap on the top left of the screen > Community > Guild > Guild Mercenaries.
It's almost the same as friend mercenaries.
Tap Menu on the top left of the screen > Character > Switch Character.
Tap a character and "Accompany" button, select the type, and tap "Confirm" to invite the partner to a party.
The partner's name corresponds with the character's name.
You can register your own character as a mercenary by tapping Menu on the top left of the screen > Community > Party > Mercenary Registration.
Once you register as a mercenary, other players can use the registered character as a mercenary.
Unlike mercenaries, you don't need to register the partner beforehand.
You can select the type when you add the partner to a party.
*Once registered, you will be unable to cancel it.
*The registered mercenary can be changed by re-registering a mercenary.
Mercenary/ Partner Type and Skill Activation Settings
The type of mercenaries can be selected during registration.
The type of the partner can be selected when you add to a party.
The stats of mercenaries and partner change depending on the type, so please select the type that fit character's build and equipment.
Attacker
ATK greatly increases. Mercenaries' ATK will gradually decrease over time.
Defender
HP and DEF/MDEF greatly increase. Mercenaries' DEF/MDEF will gradually decrease over time.
Skill Activation Settings
You will now be able to set up to 2 skills for mercenary and partner.
You are able to choose only 1 condition to generate the skill you set.
Hit
Used once available.
Protect
Used when the player in danger
Survive
Used when the mercenary is in danger.
Rescue
Used when the player's HP decreases. *It relies on Auto-Item settings.
Mercenaries stats will decrease over time after they are added to a party.
A mercenary will recover from exhaustion by kicking the mercenary out from the party and when the player who registered the mercenary logs in.
The mercenaries hired with Spina will recover from exhaustion every time you hire even if the mercenary you hire is the same.
*You cannot switch to the character that is called as the partner.
*Partner will not be exhausted.
*If you put the equipment that the partner is using to a storage, or discard it from the bag, the partner's appearance will change as follows.
To change back the appearance, the characters need to equip the items again. (Mercenaries are needed to be registered again.)
One-Handed Sword
Shortsword
Two-Handed Sword
Iron Blade
Staff
Rod
Magic Device
Magi Klug
Bow
Bow
Bowgun
Bowgun
Knuckle
Knuckles
Halberd
Spear
Katana
Shirasaya
Body Armor
Adventurer's Garb
Additional Gear
Empty
e.g.) If you put "Killer Coat" and "Folium Staff" equipped by the partner to storage, the partner's will equip "Adventurer's Garb" and "Rod".
However, there will be no changes in the stats of mercenaries and partner.